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"Why Aren't There More Dialogue-Based Role-Playing Simulations?"Computer-based conversational role-playing has traditionally been very costly. The more choices offered to users, the more branches are required. The program grows geometrically until it becomes cost-prohibitive. Social Animals patented software overcomes the "branching problem" of these conversation trees and makes it affordable for corporate trainers, game makers and independent developers. With no programming skills, writers can create dialogue-driven scenarios of several hundred pages at a cost of five thousand dollars each (two thousand each, for a series). Terms of Use | ![]() |
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